15% OFF for new customers: NEWCUSTOMERBrowse resourcesPremium FiveM resources in ROXI styleView collectionInstant Tebex delivery after purchaseSetup docs15% OFF for new customers: NEWCUSTOMERBrowse resourcesPremium FiveM resources in ROXI styleView collectionInstant Tebex delivery after purchaseSetup docs15% OFF for new customers: NEWCUSTOMERBrowse resourcesPremium FiveM resources in ROXI styleView collectionInstant Tebex delivery after purchaseSetup docs15% OFF for new customers: NEWCUSTOMERBrowse resourcesPremium FiveM resources in ROXI styleView collectionInstant Tebex delivery after purchaseSetup docs
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Clean FiveM resources with modern UI, practical setup, and secure server-side logic.

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RoxiCrosshairs
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RoxiCrosshairs

Overview

What RoxiCrosshairs includes and how crosshair rendering works.

RoxiCrosshairs Overview

RoxiCrosshairs lets players build and save their own crosshairs from a clean in-game editor. The crosshair itself is rendered in NUI, while Lua only handles menu state, weapon checks, and visibility updates.

What it includes

  • A live editor for dot, lines, circle, outline, gap, scale, rotation, colors, and subtle effects.
  • Server-configured presets that players can use as a starting point.
  • Private saved crosshairs with duplicate, edit, delete, set active, and clear active actions.
  • Optional community sharing and favorites.
  • Server-side config normalization so players cannot save invalid or oversized configs.
  • Exports for other resources that need to hide, refresh, or control the crosshair.

Rendering approach

The active crosshair is rendered by the NUI overlay. The client loop only sends state changes when something actually changes, such as weapon visibility or shooting state. That keeps the resource light in normal gameplay.

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